VHS Catalog 12-13


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Course Title:
Video Game Design Using Game Maker Section RW
Course Code:
edisgnrw
MA NCES Code:
10199
Discipline:
Technology/Tech Ed.
Grade Level:
08, 09, 10, 11, 12
Level:
Standard
Offering:
Repeated Semester (Fall: 25 Seats; Spring: 25 Seats; )
Duration:
15 weeks
Prerequisites:
This course is an introductory-level game design / development class that does not require a background in computer programming. Students with an advanced level of game development or programming should understand this prior to enrolling in the course.

Technical requirements:

· Windows PC (Windows 98 or later)
· Game Maker 8 software (lite (free) version)
· Paint software (non-specific – recommended: Microsoft Paint, GIMP (free)
· Audacity Sound Software (free)
Additional Requirements:
Accredited by:
Middle States Commission on Secondary Schools; Northwest Accreditation Commission
Course Requires a Media Kit to be Shipped to Students:
No
Course Requires a Media Kit to be Purchased by Course Sponsor
(see additional details below):

No
Description:
Do you like to play video games? How would you like to create your very own computer games? Here’s your chance! The video game creation process has something for everyone. Students will have the opportunity to work independently and in development teams where everyone will contribute based on their interest and expertise.

This course will provide an opportunity for students to immerse themselves in the world of video game design and development. Participants will learn key programming constructs using Game Maker software (a robust, yet easy to use game creation tool). In addition, students will learn to use graphic software to create original graphics and sound engineering software to create and edit sounds for your games. By the end of the course, you will create a wide variety of video games and celebrate the accomplishments by sharing your games with your peers (and potentially the world).

*This course may be appropriate for Gifted and Talented 8th grade students that meet all course prerequisites.*


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MediaKit Contents:

Syllabus:
Week 1: Introduction to Course and Exploration of Games by Genre
Course Introduction
LMS Orientation
Create an Animoto video with images and music to give the class a sense of ‘Who you are’.
Week 2: Introduction to GameMaker
Complete basic version of sample game (based on step by step tutorials)
Week 3: Creating a Game Design Document
Read article: Game Design: Secrets of the Sages – Creating Characters, Storyboarding, and Design Documents by Marc Saltzman or Creating a Great Design Document by Tzvi Freeman
Your first original Game and Design Document
Week 4: Adventure Game
Complete first game (draft)
Submit game to game submission blog for peer evaluation
Week 5: Complete Adventure Game
Complete final version based on peer evaluation
Vote on Best Games
Week 6: Creating original graphics
Introduction to the sprite editor
Introduction to other graphic tools
Week 7: Knowledge Quest: Platform Games (group or individual) OR Scrolling Shooter (Student Choice)
Choice 1: Platform Game
GameMaker skills
Begin creating original graphics for game
Begin game development
Choice 2: Scrolling Shooter
GameMaker skills
Begin work on Scrolling Shooter
Week 8: Creating Sound / Knowledge Quest continued
Audacity – creating and editing sound
Create original (or modified) sounds for game
Continue work on Platform or Scrolling Shooter Game
Week 9 : Complete platform or Scrolling Shooter game
Complete platform game
Week 10: Classic Arcade Games
Review Classic Arcade genre – play sample games of Arcade Classics
Begin work on recreation of an Arcade Classic
Week 11: Classic Arcade Games continued
Complete and submit game
Vote on best arcade classics
Week 12: Final Project Preparation
Submit the idea for your final game. Pose the concept as a proposal to a Game Publishing company.
Begin work on Final Project
Week 13: Final Project
Work on development of final project
Post first draft of final game to class blog for peer evaluation / feedback
Week 14: Final Project
Revise game based on feedback
Post second draft of game for additional feedback
Week 15: Complete Final Project / Course Wrap-up
Complete and post final game / vote on best games
Course Wrap-up


Course Objectives:
By the conclusion of this course, students will be able to:
1. Create a variety of games based on samples provided
2. Demonstrate an understanding of GameMaker terms
Sprite
Object
Event
Action
Path
Alarm
3. Demonstrate an understanding of general programming constructs
Conditional Statements
Loops
Variables
4. Incorporate existing resources
Graphics (sprites)
Sound
Backgrounds
5.Create original resources
Graphics
Sound
6. Create animated sprites
7. Incorporate user interaction:
Keyboard
Mouse input
8. Incorporate automated movement of computer objects:
Movement
Paths
9. Incorporate objects in your games and define a wide range of behaviors (events and actions)
10. Develop multiple levels for games
11. Explore a choice of intermediate concepts including:
Gravity
Scrolling scenarios
Projectiles
12. Incorporate scoring and winning / losing scenarios
13. Create original games including story line, characters, rules, levels, scoring




This catalog description was last modified on 05/23/2012


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